TurnuvaGo

How are players and squads managed?

Short answer

Player Usage decides whether the tournament uses players and how they are added. Squads are managed on the team page; the match team sheet (Esame), transfers and roster locking follow their own rules.

Players are part of team preparation; you do not need to enter players to make the draw or generate fixtures. Player features are available if the tournament’s package includes the Players module.

Player Usage: three options

Without players
No squads are kept; match events are entered at team level. Card and penalty actions tied to a player are not available.
Manual / temporary players
Players are added by name on the team page and each gets a Temporary Record No. Invitations and transfers are not used.
Registered members
Players are TurnuvaGo members and are invited to the team with their member number. Players cannot be added by hand, and players cannot apply to a team themselves.

The choice applies to the whole tournament: there is no per-team choice and no mix of the two player types in one tournament. The organiser or a tournament officer makes it under Tournament Settings › Who Takes Part › Player Usage; which options are available depends on your package. You can change it until the first player is added (your password is asked for, and pending preparation records such as invitations and transfers are cancelled); once the first player is added, the choice is locked permanently.

Inviting a registered member

The team manager, or tournament management, enters the player’s exact member number on the team page and sends an invitation. The invitation does not expire; when the player accepts, the conditions are checked again and the player joins the squad. A player can be active in only one team in the same tournament. A player can leave a team of their own accord, and team or tournament management can remove a player from the squad. Past match, goal and card records are not deleted.

Esame (match team sheet)

Esame is the team telling, for each match, which players will play in that match. It is off by default; you turn it on under Tournament Settings › Who Takes Part › Esame Usage, where you also set the number of starting players and substitutes. It cannot be turned on in a tournament without players.

  • The team manager submits their own team’s sheet; tournament management can also submit it on the team’s behalf. The referee can see the sheet but cannot submit it.
  • Only players in the team’s active squad can be chosen; a player suspended for that match cannot be chosen.
  • The sheet can be edited until the match starts; it locks when the match starts and does not reopen even if the match is postponed.
  • If Esame is on, a match cannot be started and its result cannot be recorded until both teams have submitted their sheets. A forfeit result needs no sheet.

Transfers

Official transfers exist only in tournaments that use registered members and have Esame turned on. A team manager sends a “Transfer request” for a player in another team; tournament management approves or rejects it under “Pending transfer requests”. Approval closes the player’s period with the old team and opens a squad record in the new team. With Esame off, official transfers are not used and squad changes are made on the team page. If Roster locking is set to “Closed”, transfers are closed too.

When do squads lock?

By default, player squads lock when the tournament’s first official match starts. In Team Settings › Roster locking, opened from the settings (gear) icon on the Teams screen, you can choose “Open” (stays open until you close it) or “Closed” (locks immediately). A closed squad cannot be reopened, and you cannot switch to “Open” after the first official match has started. The draw and the fixtures lock the team list, not the player squads.

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